AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Latin America Q1 2022
Top 5 anime games in Latin America on Android showed varied trends in weekly downloads, revenue, and active users in Q1 2022.
In Q1 2022, the performance of the top 5 anime games on the Android platform in Latin America showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance metrics, based on data from Sensor Tower.
NARUTO X BORUTO NINJA VOLTAGE experienced significant fluctuations in weekly revenue, starting at around $3.7K and peaking at approximately $8K in early March. Downloads saw a steady upward trend, starting from 55.5K in late December and reaching up to 96.7K by the end of February. Active users also grew from 195K at the beginning of the quarter to about 248K in early March.
DRAGON BALL Z DOKKAN BATTLE had a strong start with a peak weekly revenue of $38.5K in early January, followed by a decline and ending the quarter with around $19K. Weekly downloads began at 218K and gradually decreased to around 66K by the end of March. Active users started at 311K and fluctuated, ending the quarter near 235K.
DRAGON BALL LEGENDS showed a variable revenue pattern, peaking at $39.4K in late December and dropping to around $11.7K by the end of March. Weekly downloads were relatively stable, averaging around 60K throughout the quarter. Active users began at 362K and saw a slight decline to 306K by the end of March.
Yu-Gi-Oh! Master Duel, released in late January, saw its highest weekly revenue of $16K in early February, with a gradual decline to about $4K by the end of March. Downloads peaked at 90.3K in late February and ended the quarter with around 29.4K. Active users increased from 48K at launch to a peak of 200K in early March, before settling at 161K by the end of the quarter.
ONE PIECE Bounty Rush maintained a steady revenue stream, peaking at $9.1K in early February and ending March with around $4.8K. Downloads started at 28.5K and peaked at 62K in late January, remaining relatively stable around 50K towards the end of the quarter. Active users saw a gradual increase from 146K to 198K in early February and stabilized around 172K by the end of March.
For more insights and detailed data, visit Sensor Tower.